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Some of you have written to the SONOPP Webmaster (using the "Contact Us" page)
inquiring about other methods of Adding Punch besides the ones presented so far.
So here's another one, patterned after some ideas in Dan Margulis's 384-page
book entitled "Photoshop LAB Color." (This particular technique is heavily
based on concepts from Alex Walker's article in SitePoint's
February 15th Issue.) We'll definitely do this one as
an action, because you'll want to use it often, and the step-by-step method is
delicate and somewhat lengthy. So open an image you'd like to enhance, go to the
Actions Palette, and click the "Create New Action" icon down at the bottom.
Name the new action "Adding Punch II" and click OK. Press Ctrl-J to create
a duplicate layer. From the Image menu select "Mode" and then "Lab
Color." Important: when Photoshop asks whether to flatten the
image, click the third button, labeled "Don't Flatten."
From the Layers menu select "New Adjustment Layer" and then "Curves..." In
the "New Layer" dialog just click OK. Now comes the delicate part.
In the Curves dialog, note that the
Lightness Channel is selected
(which governs bright-dark interplay).
Select the lowest point on the curve. The Input and Output boxes
appear, with 0 showing in each. Click in the Input box to select its
0, and change it to 2 (see left). Then select the highest point on the curve.
The Input and Output boxes appear, with 100 showing in each. Click in
the Input box to select its 100, and change it 98. The resulting curve
has a slightly greater slope, thus compressing the bright-dark range and
thereby increasing contrast.
Use the Channel selection drop-down box at the top of the Curves dialog to
select Channel A (which governs the red-green interplay).
Select the lowest point on the curve. The Input and Output boxes
appear, with -128 showing in each. Click in the Input box to select
its -128, and change it to -118. Then select the highest point on the
curve. The Input and Output boxes appear, with 127 showing in each.
Click in the Input box to select its 127, and change it to 117. The
resulting curve has a slightly greater slope, thus compressing the red-green
tonal range, but it is symmetric about the center point to avoid introducing
a color-cast.
Use the Channel selection drop-down box at the top of the Curves dialog to
select Channel B (which governs the blue-yellow interplay).
Use the same technique as you did for Channel A to adjust the lowest and highest
points on the curve. The resulting curve has a slightly greater slope,
thus compressing the blue-yellow tonal range, but it is symmetric about the
center point to avoid introducing a color-cast.
Now press Ctrl-E to merge down the Adjustment Layer. From the Image
menu select "Mode" and then "RGB Color." As before, when
Photoshop asks whether to flatten the image, select "Don't Flatten."
Finally, press Ctrl-E once more to merge down to the original layer, and from
the Actions Palette stop the recording.
All
of this works because the Channels represent interplay between contrasting
colors, and our eyes judge any color as being more vibrant when it's placed
right next to its contrasting color.
On the right is an example from Alex Walker's article. You can see the
apparent increase in vividness when the red and green are placed in close
proximity
Let's take a look at the results. Below you see (1) the original image,
(2) the image after applying our first Adding Punch action, (3) the image after
applying the current Adding Punch II action, and (4) the image after applying
Kevin Kubota's "Daily Multi-Vitamin" action:


All three actions add some punch to the image, as you can see,
but in varying degrees. To reduce the effect, you can either step
backwards using Ctrl-Alt-Z to a point where you can decrease the opacity of the
layers; or more simply, press Ctrl-J before beginning the action and then
decrease the opacity of this layer when the action is completed. To
increase the effect, simply run the action a second time.
To make life simple for SONOPP folks, who rarely have enough
time to play around with creating actions, you can download both the
Adding Punch and Adding Punch II actions by simply
clicking here.
(Sorry, can't give you Kevin's action. You can buy it, though, along with
a host of others; it's in his "Artistic Actions Vol II v2.3". For a
commentary about Kevin's actions, see
becker's blog.)
(P.S.: Madison and Pearls furnished courtesy of Grandma Linda.) |